Cinematic Portfolio
Unreal Cinematic Artist & Interactive Designer
Unreal cinematics + interactive prototypes. AAA-quality visuals focused on science-fiction environments, real-time VFX, and Niagara-driven effects.
I have over 5 years of experience in design and marketing , which helped me build a strong foundation in visual storytelling, composition, and communication. Over time, my focus naturally evolved toward what I truly love: cinematics, VFX, lighting, and high‑quality texturing for real‑time environments .
I studied design for four years , a journey that turned this field into more than just a profession for me. I see it as a craft for building worlds, atmospheres, and immersive experiences . My work is not only technical production, but the creation of spaces that convey emotion, scale, and visual magic.
My main goal is to connect with people who are passionate about film and video games , creating real‑time cinematic pieces that feel alive, immersive, and memorable—bridging the gap between interactive technology and cinematic storytelling.
Featured Cinematic
Unreal Cinematics
Real‑time cinematic projects · Unreal Engine 5
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VIDEO
Urban Sphere
City‑Scale UE5
Technical notes
UE5 environment blockout + kitbashing (modular city-scale layout).
Lighting: Lumen (dynamic) + strong rim / neon accents.
Cameras: Sequencer + CineCamera framing (wide city reads).
Post: subtle bloom, exposure control, cinematic contrast.
Render: Movie Render Queue (HQ frames for a clean reel).
VIDEO
Nebula Remastered
Real‑Time UE5
Technical notes
VFX: Niagara particles for nebula / space dust layering.
Atmosphere: volumetric fog + depth cues for scale.
Materials: emissive PBR accents to drive mood.
Lighting: Lumen bounce + controlled highlights.
Sequencer: timing and camera beats for impact.
VIDEO
Sphere Study
Lighting Study
Technical notes
Lighting study focused on exposure, contrast, and readability.
Emissive / neon balance to keep the silhouette clean.
Camera: lens choice + framing to sell scale.
Post: color grading and bloom tuned for a premium look.
Render checks: noise control + consistency across shots.
VIDEO
Stratosphere
UE5 Cinematic
Technical notes
Real-time cinematic using Sequencer for camera cuts and pacing.
Lighting: night-city style with practicals + neon highlights.
Composition: skyline reads + controlled depth-of-field moments.
Post: cinematic grade + subtle filmic softness.
Render: MRQ settings tuned for clarity and stability.
VIDEO
Proyecto Nebula
UE5 Cinematic
Technical notes
Environment storytelling with layered VFX and atmospheric depth.
Niagara-driven particles + volumetrics for mood.
Materials: PBR surfaces with emissive accents.
Sequencer: beats synced to camera movement and reveals.
Color: controlled palette to keep focus on the hero moments.
VIDEO
3D Cinematic
Unreal Engine
Technical notes
Sequencer cinematic with camera blocking + clean transitions.
Lighting pass focused on subject separation and depth.
Material polish: roughness/metal balance for realism.
Post: grade + vignette/bloom tuned to avoid crushing detail.
Render: MRQ output for sharp delivery.
VIDEO
Eventus
UE5 Cinematic
Technical notes
Cinematic sequence built with Sequencer + cinematic camera language.
Lighting: key/fill separation + practical highlights.
VFX: subtle Niagara elements to add motion and energy.
Post: filmic grade with controlled saturation.
Optimization: scene kept real-time friendly for iteration.
VIDEO
Stylized Lantern
Fire Simulation · Breakdown
Technical notes
Stylized look with clean shapes + readable silhouettes.
Fire simulation / VFX breakdown (timing, layers, motion).
Materials: stylized PBR with controlled roughness.
Lighting: warm key + contrast for the flame read.
Presentation: turntable-style framing for clarity.
VIDEO
Portfolio Reel
Unreal Cinematic Artist
Technical notes
Best-of compilation: cinematics, lighting studies, and realtime shots.
Editing: pacing + shot selection to highlight strengths.
Lookdev consistency: unified grade and contrast across clips.
Delivery: optimized for web playback (clean, fast load).
Focus: Unreal Engine real-time cinematic workflow.
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